·Feature

Keyframe editor

When auto moves aren't enough, you set them yourself. FrameOS's keyframe editor lets you animate zoom, position, and scale over time — a push-in here, a pan there — with control over exactly where each move starts and ends.

Animate over time

Set a keyframe at one point and another later, and FrameOS animates the change between them — the standard way to build a controlled zoom, pan, or scale move.

Full control of the motion

Decide where a move begins and ends and how far it travels, so the camera feels intentional rather than auto-generated.

Works with auto-zoom

Start from FrameOS's automatic zoom moves and refine them on the keyframe timeline, or build every move by hand — your call.

Part of the full timeline

Keyframing sits inside the same multi-track timeline as your cuts, captions, and overlays, so motion is one layer of the edit rather than a separate tool.

Keyframe workflow

  • Animate zoom, position, and scale.
  • Control where each move starts and ends.
  • Refine auto-zoom or build moves by hand.
  • Inside the full multi-track timeline.

FAQ

What does the keyframe editor do?

It lets you animate properties like zoom, position, and scale over time by setting keyframes, so you can build smooth push-ins, pans, and scale moves.

Do I have to keyframe everything by hand?

No. You can start from FrameOS's automatic zoom moves and refine them, or build moves entirely by hand.

Is it part of the timeline?

Yes — keyframing is part of the same multi-track timeline as your cuts, captions, and overlays.

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