·Feature

Eye contact correction

Direct eye contact is what makes a talking-head clip feel like it's speaking to you. FrameOS helps your footage hold that connection, so a take where you looked down at notes or off to a second monitor still reads as direct to camera.

Why eye contact matters

On camera, where you look decides whether a viewer feels addressed or ignored. A few seconds of glancing away reads as disengaged, even when the content is great.

For real recording setups

Almost nobody reads perfectly from the lens — you check notes, glance at a script, or watch yourself on a second screen. Eye-contact correction is for those normal, imperfect takes.

Keeps it natural

The goal is a clip that feels present and direct, not an uncanny stare. It's about preserving the connection, not replacing your delivery.

Pairs with the talking-head tools

Use it alongside auto-zoom and clean framing so the whole talking-head clip feels polished, not just one part of it.

Eye contact workflow

  • Helps clips hold eye contact with the viewer.
  • For takes where you glanced at notes or a screen.
  • Keeps delivery natural.
  • Pairs with talking-head framing tools.

FAQ

What is eye contact correction?

It helps a talking-head clip feel direct to camera even when you glanced away at notes or a second screen during the take.

When is it useful?

Any time you're reading from a script or checking notes off to the side and want the clip to still feel like you're addressing the viewer.

Does it change my delivery?

No — it's about preserving the sense of direct connection, not replacing how you speak or move.

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